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Diplomacy

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Diplomacy

Postby keatonatron » Sun 04.13.2008 8:13 am

I want to play this game. I'm hoping the Axis and Allies guys will get in on it with me.

The rules are very different from what you would expect, since it is a diplomacy game and not a war game. From Wikipedia:

Diplomacy is turn-based — the game begins in the year 1901, with each year divided into two turns: "Spring" and "Fall" turns. Each turn is further divided into negotiation and movement phases, followed by an end-of-year phase after the Fall turn.

Negotiation phase

In the negotiation phase, players use any verbal means necessary amongst each other to form alliances, or some other form of arrangement, with one another. Such arrangements may be made public knowledge or kept secret. Since players are not bound to anything they say during this period, and thus no agreements of any sort are enforceable, communication and trust are unusually important for a strategy game; players must forge alliances with opponents and observe them to ensure their trustworthiness; at the same time, they must convince others of their own trustworthiness while making plans to turn on their allies when others least expect it.

Movement phase

After the negotiation period, players write secret orders for each unit; these orders are revealed and executed simultaneously. Units can move from their location to an adjacent space, support adjacent units in holding an area in the event of an attack, do nothing or assist in attacking an occupied area. In addition, fleets may transport armies from one coast square to another. One fleet per sea space traversed is required if multiple bodies of water are to be traversed. Armies may only occupy land regions, and fleets may only occupy sea regions and land regions that border the sea. Only one unit may occupy a square; if multiple units are ordered to move to the same square, only the unit with the most support moves there (if two or more units have the same highest support, no units ordered to that square move).

During an attack, the greatest concentration of force is always victorious; if the forces are equal a standoff results and the units remain in their original positions. If a supporting unit is attacked (except by the unit against which the support is directed), its support is nullified, which allows units to affect the outcome of conflicts in regions not directly adjacent.

End-of-year

After each winter move, newly-acquired supply centers become owned by the occupying player, and each power's supply center total is recalculated; players with fewer supply centers than units on the board must disband units, while players with more supply centers than units on the board are entitled to build units in their Home centers (supply centers controlled at the start of the game). Players controlling no supply centers are eliminated from the game, and if a player controls 18 of the 34 supply centers, that person is declared the winner. Players may also agree to a draw.


The game can be found at http://www.gamesbyemail.com just like A&A. Who's in? It supports up to 7 players so everyone can play in one game, and it allows you to force moves for those times when people disappear for days on end.
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Re: Diplomacy

Postby JaySee » Sun 04.13.2008 8:39 am

There are actually a few web-based diplomacy sites around too. You basically fill in your moves once every so often on a little map, and then the site does the rest in resolving everything, which in my opinion is more comfortable than playing e-mail. The first site is still in beta testing so there might be some bugs in it, but I've played on there and they're just very minor things. If players are inactive for too long they are removed from the game and someone else can take their place. The second site is pretty good too!

http://www.playdiplomacy.com/

http://diplomacy.denes.nl/

Anyway, I'm in!
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Re: Diplomacy

Postby Hark » Sun 04.13.2008 8:48 am

I would like to play. I downloaded official rulebook from http://www.wizards.com/default.asp?x=ah/prod/diplomacy but didn't have time to read it yet. I tried demo on the gamesbyemail page but in-game help don't seem to be explanatory enough. Would it be possible to make the first game a training one?

Slightly off-topic:
What will we do now with our A&A "tournament" when Valatunda decided to take a break? We may suspend it temporarily and play Dimplomacy instead. Any ideas?
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Re: Diplomacy

Postby Valatunda » Sun 04.13.2008 12:21 pm

I would like to play too please.

Also concerning Axis and Allies, I can rejoin if it is necessary. I wouldn’t like to ruin anything.
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Re: Diplomacy

Postby keatonatron » Mon 04.14.2008 4:48 am

If you read the Wikipedia article on the game just enough to know the rules and then read the gamesbyemail bit about how to use the interface, it's really easy to get into. I started playing a game with 7 random people, and it's really fun! I think this is a great strategy game because it's so much deeper than just looking at what moves are available to you and your opponents. It's hard to know who to trust when you get messages from 3 people all saying they want a treaty and the others have joined up against you :P

One thing that makes it interesting is combat. There are no dice, it's simply a matter of the largest numbers win. This means early on in the game you have to team up with other people to take enemy territories. It's very difficult to do it by yourself. And since people can submit conflicting orders, you really have to communicate well to organize the attacks. I could see someone offering to support someone else and then just not doing it, feigning ignorance to mess up the other player... :twisted:
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Re: Diplomacy

Postby Valatunda » Mon 04.21.2008 3:37 am

Is anyone else interested in playing this?
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Re: Diplomacy

Postby Mike Cash » Mon 04.21.2008 6:43 am

I wouldn't mind giving it a try. Sounds like it will be a small miracle if we don't end up hating each other though <smiley goes here>.

Val, I can put you back in A&A on your next rotation if you like. For the moment I just opened up your slot to an outside player. I figured that was easier and quicker than recruiting a new player from here or redoing the rotation schedule to fit 6 players.
Never underestimate my capacity for pettiness.
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Re: Diplomacy

Postby Valatunda » Mon 04.21.2008 9:09 am

Yes, I would like to rejoin please.
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