View topic - The Japanese game industry
The Japanese game industry seems to be in a slump this generation. Keiji Inafune, Mega Man's creator, stated that the industry has fallen far behind the West. Many analysts have noticed this, including the New York Times ("To Regain Video Game Lead, Japan Looks to West.") Recently I checked the Japanese video game charts and the top game was a dating sim, and at #6 was the same game, but the PS2 version of it. And this game is several years old. Square Enix and Capcom have spread out and now have development teams in the UK and US, among other places. This seems to have helped the companies stay solvent during the worldwide recession.
Why has Japan largely rejected the current generation of consoles? Even the PS3 pales in comparison, in sales, to the PSP and Nintendo DS. Why is there a relative drought of creativity among Japanese developers, compared to last-gen? The PS2 era had a deluge of interesting, unique, and fun Japanese titles that succeeded elsewhere in the world. It seems Japanese publishers do not want to fund large projects; but then again, there are Japanese publishers that are funding expensive projects like Batman: Arkham City and Dead Rising in the West. So why not keep their money in Japan?
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